Providing 1:1 training via CG Spectrum in Mari 3D Texture painting program. Covering texturing terminologies, basics to advanced use of mari. Texture painting in production pipeline on hero assets and small assets. Hardsurface texturing, organic and digital double work. Going into depth of working with other departments Modelling, Lookdev, Lighting, Rigging, Animation and Compositing and how you have to think about everyone to make your job done as best as possible.